![]() Initialize the shader, check the shader tab This creates the animation for the sphere 2D arrays for points and to keep track of noise, so we don't calculate it everytime MainSketch: // Import Peas圜am, for easy camera controls Pgl.Enable( PGL.VERTEX_PROGRAM_POINT_SIZE ) Īnd it keeps saying "The global variable “VERTEX_PROGRAM_POINT_SIZE” does not exist. It is a particle system, and when I try to runīut there is not such a thing in Processing. ![]() ![]() I am trying to use Shaders in Processing for some real time intensive rendering projects and I am writing some shaders to run it.
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